Skip to main content

Posts

Crypt Construction: Putting It All Together

This is a capstone of our series on crypt construction.  We'll talk about how these ideas work together and we'll discuss a few tournament-winning deck examples. Crypt Construction Blog Entries In  Understanding Basic Crypt Construction , we cover simple crypt types,  This is the basic foundation for understanding how to build crypts.   Advanced Crypt Construction (and Math!)  delves into decks that have star vampires.  We discuss why keeping the crypt size small is more beneficial and why most crypts should use 12 or 13 vampires. Even knowing the best ways to build crypts is no guarantee of success.  We cover ways to use crypt cards to help us get to the vampires we want in  Crypt Construction: Improving the Draw .  We also discuss our library options in  Crypt Construction: Help from the Library . We also had a quick update about having a plan B in  Crypt Construction: Accidents Happen . Putting This All Together We'll go over some of
Recent posts

Week of Nightmares 2021: Recap

I had originally intended to capture each day of play, but that didn't work out so well.  Week of Nightmares is just exhausting.  Not only are there tons of Vampire: The Eternal Struggle events, there are games played back at the AirBnB too.  For long-time VTES players, I will say that the Cylons did really well this week and I'll recap those events as well. I decided to drop my previous updates in favor of this more encompassing one. Day Zero There were a few of us in the same AirBnB.  We started the week cooking up some dishes that would last and help maintain our stamina.  We also had our first game of BSG.  We played a legacy format, in which any revealed Cylon or executed human is unavailable for the rest of the week.  Later in the week, we began selecting random by character type, which added more fun, as we saw less frequently used characters more often. Day One I decided to start the week, an Anson MMPA lock-and-bleed deck.  I've only played this deck a few times. 

Crypt Construction: Help from the Library

A companion to our previous post  Crypt Construction: Improving the Draw , which focused on crypt cards that help you improve draws.  Here, we'll discuss the various library options that help you formulate the crypt you need.  Sometimes that's bypassing duplicate vampires; other times that's just getting another vampire. Master Cards Master cards are good options for helping with crypt manipulation.  Master cancelation is rare and crypt manipulation is low on the list of targets for canceling.  This means that you can almost assuredly play these cards with little interference (exceptions noted).  These cards also leave your minions free to do other actions, like advancing your game strategy. Effective Management Effective Management is a classic, originating in the Jyhad set, and has been reprinted many times. Saves you 1 pool and 4 transfers. This card appears in 201 tournament-winning decks .  More than 2/3 of t

Crypt Construction: Improving the Draw

In previous installments, we've talked about how to construct crypts to minimize bad draws, but we can only minimize bad draws so far.  We're always going to have bad crypt draws if we play enough games, so we need a plan B.  So, let's discuss ways to improve the crypt draw. What the Rulebook Gives You There is always a plan B.  The rulebook gives you an out for bad crypt draws, which is to decrypt (draw another crypt card). Spend 4 transfers and burn 1 pool to move a vampire from your crypt to your uncontrolled region. The game, however, provides alternatives to this basic plan B.  There are both crypt and library options for improving decrypting and improving on bad crypt draws. Crypt Cards That Help Decrypt We have a few options for adding cards to our crypt that help get more crypt draws.  Remember that unless these cards fit into your overall strategy that you might be diluting you crypt too much resulting in more frequent bad

Crypt Construction: Accidents Happen

This past weekend I was able to participate in my first live Vampire: The Eternal Struggle event in over a year.  It was a great experience both seeing friends that I haven't seen in a long time and getting back to normal.  While I had a successful day at the tournament, securing a victory, my crypt draws ended up being less good than I had hoped. It's Why We Play the Game Yep, we shuffle and play.  We don't run statistics and measure odds via some computer simulation.  On the day of the event, we draw our cards and, for better or worse, we get what we get.  As I mentioned in previous blogs on crypt construction, our goal is to design a crypt that will perform as we expect on the day of the event, giving us the best chance for success. Here's the crypt that I played: Crypt (13 cards; Capacity min=2 max=7 avg=4.222222) ================== 5x Luke Fellows                7 CEL OBF PRO            Gangrel antitribu:4 1x Morrow the Sage             6 cel vic OBF PRO        G

Advanced Crypt Construction (and Math!)

 In our previous post, Understanding Basic Crypt Construction , is a simple intro to crypt constructions.  This post will go deeper and get a little mathy as we talk about more complex crypt builds. Starting Somewhere Simple Of course, we can take the complete opposite of approach from the "Highlinder" crypt design and build a single vampire crypt.  Quite simply, if every copy of every card in your crypt is the same, then you will always succeed in drawing it.  Such decks typically feature the Soul Gem of Etrius and involve burning your own vampire to get another fresh copy of the same vampire.  Most of these fall into the "turbo" design that attempt take one really long turn that ousts everyone.  Arika, Nergal or some other powerful vampire usually stars in this deck design.  These decks are also quite fragile.  There is no backup plan. Of course, most decks want to get more than one vampire into play.  The goal of crypt construction is about reducing the randomnes

My Favorite Feature in Amaranth

If you haven't used it,  Amaranth  is a deck builder and card search utility.  You can find cards, build and save decks, and export them in a variety of formats.  And if you've ever played a deck and tweaked it, then you need to know about Amaranth's Versions ability. We'll take a look at a deck that I have played for many years: a !Toreador Undue Influence bleed deck.  It's gone through many iterations.  I recently added two cards to bring it to 72 for Rudolf Scholz's  V5 for Vendetta  event.  The Archon Investigation proved very useful in round one of that event.  It's always useful to look at a deck's history.  You can recognize changes in your playstyle, the meta, and other effects that have altered your concept. So what is the Version ability?  Quite simply versioning a deck allows you to keep a single copy of the deck saved on the server.  There's no need to title your decks v1, v2, etc. any longer.  That single deck can have many versions and