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Showing posts from June, 2021

Crypt Construction: Help from the Library

A companion to our previous post  Crypt Construction: Improving the Draw , which focused on crypt cards that help you improve draws.  Here, we'll discuss the various library options that help you formulate the crypt you need.  Sometimes that's bypassing duplicate vampires; other times that's just getting another vampire. Master Cards Master cards are good options for helping with crypt manipulation.  Master cancelation is rare and crypt manipulation is low on the list of targets for canceling.  This means that you can almost assuredly play these cards with little interference (exceptions noted).  These cards also leave your minions free to do other actions, like advancing your game strategy. Effective Management Effective Management is a classic, originating in the Jyhad set, and has been reprinted many times. Saves you 1 pool and 4 transfers. This card appears in 201 tournament-winning decks .  More than 2/3 of t

Crypt Construction: Improving the Draw

In previous installments, we've talked about how to construct crypts to minimize bad draws, but we can only minimize bad draws so far.  We're always going to have bad crypt draws if we play enough games, so we need a plan B.  So, let's discuss ways to improve the crypt draw. What the Rulebook Gives You There is always a plan B.  The rulebook gives you an out for bad crypt draws, which is to decrypt (draw another crypt card). Spend 4 transfers and burn 1 pool to move a vampire from your crypt to your uncontrolled region. The game, however, provides alternatives to this basic plan B.  There are both crypt and library options for improving decrypting and improving on bad crypt draws. Crypt Cards That Help Decrypt We have a few options for adding cards to our crypt that help get more crypt draws.  Remember that unless these cards fit into your overall strategy that you might be diluting you crypt too much resulting in more frequent bad