Skip to main content

Fall of London: Malkavians

This series will review the new cards in the upcoming Fall of London set. Today, we'll go over the new Malkavians.

Abraham Mellon

Abraham Mellon
An extremely solid vampire.  This guy is going to see a lot of play.  Along with Alexander Silverson, he will be the top of the Govern-chain for G6-7 crypts.

Disciplines

He has all of the in-clan disciplines at superior, plus f and t.  He'll be able to do what Malkavians have always been able to do well: bleed at stealth and bounce bleeds.

The f, however, is particularly interesting.  As Abraham has easy access to stealth, you can expect his actions to succeed, which means that he can take additional actions using Freak Drive.  He's better off using equipment or No Trace for combat situations.  I don't really see other f cards getting a lot of play with him, except Daring the Dawn.  A splash copy for when you absolutely, positively need to get that action through.  Accept no substitutes.

His t is also going to be useful in just a few places.  Chief among them is Magic of the Smith.  See below, where we talk about his special, but I expect Abraham to be fetching something every game.  An early Heart of Nizchetus can help avoid nasty hand-jams that plague stealth-bleed decks.  Another interesting possibility is Rutor's Hand, which would require a trip through torpor, but give him even more actions.

Specials

Abraham can play cards a as Tremere.  This does not allow you to play cards as if he were a Tremere.  This is a small set of minion cards that make sense for him to play.
The Ankara Citadel, Turkey
Probably the single most useful loquipment in the game. Free Governs. Free Deflections.
Ponticulus
A great defensive ally. Helps the Malkavians in an area they need it most: rush defense. It also serves as a great blocker for bleeds because you're not always holding that bounce.
Salt of Thoth
This card is not used that much. (Only one use in the TWDA.) That being said, Malkavians don't typically run stealable or burnable locations as Tremere toolbox and wall decks do, so its use is limited. There could be a build for this and I'm interested in seeing it.
Outcast Mage
As I lamented in my New Blood: Tremere review, why does this ally still cost 3 pool? At 2 pool is roughly equivalent to Nephandus. Better in some respects; worse in others. There's probably some interesting ally bleed deck here, but not until BCP fixes the cost.
Abraham's second special is +1 hand size when ready.  In a card game with constant draws, being able to hold an extra card, being able to keep a card around for that special case, can be critical.  Many vampires have this special and they're all more useful for it.

Overall

Abraham is a great vampire.  He's got useful specials and a great discipline spread.  I expect to see him in a lot of new Malkavian decks.  His ability to multi-act sets him apart from his brethren.  He does match up quite well with Graham Gottesman, giving you a solid one-two punch for lead vampires.  He doesn't have a title, which so many group 6 clan mates have, means that he can't help with vote control or negative vote control in any way.  He also lacks r, which would allow him to work with the other r-Malks.  Honestly, there's probably enough of that flavor anyway.  I'd rather explore more t or f.

Darius Shirazi

A very solid midcap for bleed decks.  He's sure to find his way into any Malkavian bleed deck, giving you more midcap options and reducing the need to double-up on midcap vampires.

Disciplines

Darius has all of the clan disciplines with only o at inferior.  This makes him more fragile as he lacks access to combat ends.  He can always use some kind of Disguised nastiness, but mostly Darius is going to be slap-fighting in combat and taking the worst of it.  A is useful for bounce, which is Dominate does, but in this case, you have light intercept if needed to block critical actions.

Specials

Currently, Darius can steal 65 pieces of equipment.  In that list are a few things that you're likely to see in a lot of games, such as the Heart of Nizchetus.  While this special isn't going to be used in every game, when it is used, it may be more useful for its ability to deny your opponent a key piece of equipment.  A Soul Gem deck without a Soul Gem isn't very useful.

Overall

Darius is a fine vampire who will find a place in any Malkavian stealth-bleed deck.  There nothing to build around with regard to his special, but it might find use in whatever game you're in.

Comments

Popular posts from this blog

Customizing LackeyCCG

A lot of us use LackeyCCG to play Vampire: The Eternal Struggle online.  One of the most important things you can do to make the games run more smoothly is to customize your settings to improve your keyboard shortcuts.  In this quick post, I'll go over the keyboard shortcuts that I use and you can configure your Lackey to your own liking. Keyboard Preferences I'm sure most of you know that Lackey has keyboard preferences, but if not, they are available on the Preferences tab and the Key Bindings subtab. Lackey comes preconfigured with a variety of Key Bindings preset, but I don't actually like the default configuration.  I have eliminated several bindings and replaced many others.  If you'd like to update a key binding, simply put your cursor in the appropriate box and press whatever key combination you'd like to set it to.  Lackey will record that and display it as the selected key binding Avoid using Key Bindings that d...

Contesting Changes That Didn't Happen

It's been more than 18-months since Black Chantry Productions attempted to test a rule change for vampire contesting.  Given that my NDA has expired regarding that test and we have a new format in open playtest, I wondered if it was time to talk about resurrecting the potential change. Proposed Change This text is from the rules test and not my invention.  The highlight section is the proposed change: At any time during this phase, if a vampire has at least as many blood counters as their capacity, you can move that vampire face up to the ready region, unlocked. The counters are kept on them to represent their blood.  Counters in excess of his capacity drain off immediately as usual. If the vampire grants additional transfers, those cannot be used on this turn because transfers are gained at the start of the influence phase. If the vampire would contest, you may choose to remove it from the game instead of moving it to the ready region and distribute the pool on it among ...