This is a capstone of our series on crypt construction. We'll talk about how these ideas work together and we'll discuss a few tournament-winning deck examples.
Crypt Construction Blog Entries
In Understanding Basic Crypt Construction, we cover simple crypt types, This is the basic foundation for understanding how to build crypts. Advanced Crypt Construction (and Math!) delves into decks that have star vampires. We discuss why keeping the crypt size small is more beneficial and why most crypts should use 12 or 13 vampires.
Even knowing the best ways to build crypts is no guarantee of success. We cover ways to use crypt cards to help us get to the vampires we want in Crypt Construction: Improving the Draw. We also discuss our library options in Crypt Construction: Help from the Library.
We also had a quick update about having a plan B in Crypt Construction: Accidents Happen.
Putting This All Together
We'll go over some of my tournament-winning decks and discuss what my thought process was when building the crypt and why I used (or didn't use) any of the crypt-related library cards. As you'll see I don't always get it right. Some of these decks were just lucky.
Lions and Tigers and Legionnaires, Oh My!
This is one of my worst crypts and the library offers very little help should I get in trouble. This deck uses the 5/13 star vampire format. The design attempts to ensure an opening crypt Erebus that would make recruiting Legionnaires free.
5x Erebus 2x Neighbor John 2x Solomon Batanea 1x Sennadurek 1x Zygodat 1x Nicomedes 1x Maldavis (ADV)
Babalawo Alafin has all of the same (relevant) disciplines and a different, but equally good special. There's no reason to favor Erebus over Babalawo. In fact, using both is better. It creates a more varied crypt. Playing this again, I'd drop Nicomedes and change two Erebus to Babalawo. Nicomedes special does not make up for his lack of superior disciplines.
The library is equally confusing in this deck. (What was I thinking?). With the original crypt there are 6 dead draws when decrypting: 4x Erebus, 1x Neighbor John, and 1x Solomon Batanea. This screams for Wider View to make those duplicates work for you and not against you. At 90 cards, you'd want to include 2-3 copies of Wider View to ensure that you get it in a timely fashion. This is a master heavy deck, so we might only be able to find room for 1-2 copies. There are some action options available: Disciple of Lazarus and Soul Scan. The latter is usable by every vampire in the crypt. Working in two copies in addition to the Wider View changes would definitely smooth out any rough edges that a bad draw might cause. Soul Scan is also preferable to Disciple of Lazarus in this deck because the Harbingers will have better actions to take (Legionnaires).
This is a weenie Obfuscate vote deck. The goal is to flood the table with as many different vampires as possible. Ideally, this deck will have 6-8 vampires in play and most of them will be Anarchs. The non-Anarchs can call Kine Resources Contested and Diversity, so there are plenty of actions for them. Bleeds (regular or Night Moves) are also fine, but there's no opportunity to cycle Propaganda of the Deed in that case.
6x Anarch Convert 1x Ali Kar 1x Milo, The Invisible Horror 1x Bloodfeud 1x Denette Stensen 1x Hanna Redmonds 1x Krid 1x Old Neddacka
In an ideal start where the crypt alternates between an
o weenie and an
Anarch Convert, you can get 4 vampires in play,
with three of them being Anarch. After that you slow down as you need to
pay for more crypt cards. As a deck that wants to bring a bunch of
weenies into play, you should have a reasonably reliable way to accelerate
beginning in turn 4.
The library offers some help in 2x Information Highway, but that's not very reliable. If the deck runs smoothly, you should play 8-14 cards by the end of turn three. In the best case, you've got a 53% chance to see Information Highway in time to start turn four. If you churn fewer cards that number drops quickly. Adding additional forms of acceleration, like Effective Management, can bolster your ability to keep the pressure up with additional vampires in turns 4+. Simply dropping 2x Ashur Tablets (this deck should only need one Ashur cycle at most), and replacing them with 2x Effective Management, increases the odds of obtaining help to 66% in a the low-cycling case and 81% in an optimal case. Those are much better numbers.
Also knowing that you need to get some acceleration, you should be discarding every turn until you have it. The other cards are less useful. Note that discards were figured into the played card ranges above.
Dream a Little Dream and the Cup Edition
These two decks are very similar, the latter being minor tweaks of the former. The crypt changed slightly between the two versions and the deck saw small changes, but nothing significant. We can easily talk about these two decks at the same time.
|Original Version||Cup Edition|
3x Alicia Barrows 2x Stavros 2x Fabrizia Contreraz 1x General Perfidio Díos 1x Blister 1x Bloodfeud 1x Denette Stensen 1x Old Neddacka
3x Stavros 2x Alicia Barrows 2x Fabrizia Contreraz 1x General Perfidio Díos 1x Blister 1x Bloodfeud 1x Denette Stensen 1x Old Neddacka
The crypts only differ by flip-flopping the quantities of Alicia Burrows and Stavros. This crypt construction is similar to the Focus and Support designs that we talked about previously. Ideally, this deck will not only create vampires via Creation Rites, but it will also put a few into play from the uncontrolled region. As such, this crypt design for that is fine, but the library is lacking.
The library used in both versions offers no support for getting extra vampires into play from the uncontrolled region and no way to speed up decrypting of vampires either. This is an oversight. There are four dead draws, which is one-third of the crypt. That's a lot of bad odds when looking to get one more vampire into play. A few Wider View would solve the dead draw problem, turning the duplicates into something useful. It's possible that Clotho's Gift would make an appearance as well, but the weenies are usually getting Procurers or farming. So, making space for Wider View seems like the best choice. The Master package is tight, so serious cuts will be required. You can decide what makes sense for your local meta.
Jack's Vigil and Revolution v3
This crypt design pre-dates my philosophical shift on Anarch Converts. I was still treating Anarch Convert as a "star" vampire and choosing 5/13 crypt designs instead of focusing on it as an enabler and using 5/12 designs instead.
5x Anarch Convert 2x Owain Evans, The Wanderer 2x Joseph O'Grady 2x Neighbor John 1x Jephta Hester 1x Kyoko Shinsegawa
The easiest thing to do with this crypt is drop Jephta Hester. She doesn't have Celerity and Kyoko's special is really solid. We've got enough other vampires with superior Auspex and superior Dominate that the drop matters very little to the overall flow of the deck. This deck would like to get three vampires into play. Given the reliance on playing Guardian Vigil at all three disciplines, there's little choice but to run duplicates. So, the crypt (after dropping Jephta) is probably fine.
Unfortunately, we're looking at 3 dead draws, which isn't bad, but is still 25% of the crypt. The deck can probably survive two manual decrypts, allowing you to get to that precious third vampire. With the heavy master package, it's hard to take the easy way out and suggest Wider View.
I haven't played this in a long time, but I'd probably leave the library as is (at least in terms of crypt acceleration and support).
We'll finish off by looking at what I think is the best crypt and library design that I've put together for the purpose of making more vampires. We'll talk about the synergies between the deck design, crypt, and crypt acceleration a bit too.
5x Luke Fellows 1x Morrow the Sage 1x Alex Camille 1x Synner-G 1x Jeffrey Mullins 1x Skulk 1x Lubomira Hradok 1x Denette Stensen 1x Old Neddacka
This deck wants to get a lot of vampires into play, quickly and cheaply. To that end, the crypt uses on the 5/13 star model, allowing as many possible unique vampires balanced against solid odds on getting Luke Fellows. The crypt is also stacked in a hierarchical fashion as you might see in a deck featuring a "Govern Chain." We'll be using Powerbase: Zurich for the same purpose and the staggered capacities allow us to spend multiple actions to Zurich to smaller vampires. Free 4-caps are quite possible with this crypt construction.
We do have 4 dead draws and we need to have something useful to do with Powerbase: Zurich, meaning we need to have smaller vampires in the uncontrolled region than we have controlled to keep making free vampires. The library has 1x Wider View to help make those dead draws more useful. There is also Ennoia's Theatre, allowing an extra transfer (or an important card cycle). However, since we're making smaller vampires, we can use those to help ensure that the uncontrolled region is useful. 5x Clotho's Gift helps decrypt additional vampires. Between those library cards, we can expect to be bleeding and using Zurich every turn. Each effect here reinforces the basic concept of the deck.
As you can see, even winning decks could be better. It's always worth the time to evaluate your deck design and determine if your crypt and library are working for you as you intended. Hopefully, the analysis we did of my winning decks will help you in evaluating your own decks.
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